Description
Classic 1982 Tron Arcade Game
The Tron arcade game was released by Bally Midway in 1982. Based-on and released in parallel with Walt Disney Productions’ Tron movie. Players of this classic arcade game will remember each of the subgames: Light Cycles, Battle Tanks, Input/Output Tower and of course the MCP Cone.
- Currently unrestored but can be brought to full restoration
- Game functions, in good condition
- Inspired by Disney Film, Tron, the uniquely shaped upright cabinet featured characters and objects from the movie on the sideart, while the control panel and much of the other cabinet surfaces were painted with circuit lines similar to those seen in many of the film’s set designs. The control panel also featured a pair of blacklights. One located just above the controls behind a clear plastic shield and one underneath the panel together, these caused the translucent blue joystick and the fluorescent paint used on the cabinet circuit lines to glow. In a darkened arcade, the effect was quite eerie. It is one of the most highly sought-after games of the era.
- Featured in The Encyclopedia of Arcade Video Games: Page 136; Arcade Fever: Page 114; Spawned a sequel game and a sequel film.
1983 Bally/Midway. Unique Upright Cabinet. Measures 71.5 x24.7 5x 36″.
The following is from the Arcade Museum:
Specs
Name | Tron |
---|---|
Developer | Bally Midway (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 10204 |
Class | Wide Release |
Genre | Other |
Monitor |
|
Conversion Class | Midway MCR II |
Game Specific | Tron Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Unamplified Stereo (requires two-channel amp) |
Cabinet Styles |
|
Bezel | Tron Bezel Image |
Control Panel | Tron Control Panel Image |
Side Art | Tron Side Art Image |
Game Play
There are four distinct games per level.
- Light Cycles: The player controls a Light Cycle that leaves a blue trail. The joystick controls the direction of travel and the trigger controls the speed of the bike. The object is force the enemy Light Cycles yellow to run into each other or the trails while avoiding crashing.
- Grid Bugs: Destroy the Grid Bugs and escape into the I/O Tower before the timer runs out. The stick controls the movement of your character and the whirlygig controls the direction of fire.
- Tanks: Destroy all enemy tanks or Recognizers to clear the level. The stick controls the movement of your tank and the whirlygig controls the direction of fire.
- MCP Cone: Destroy the blocks similar to Breakout and move your character into the cone to clear the level. A bonus is awarded if you destroy all the blocks. The stick controls the movement of your character and the whirlygig controls the direction of fire.
Cheats, Tricks, Bugs, and Easter Eggs
In the Lightcycle stage, the cycles have a fixed behavior pattern for each stage and so, like IPacManI, it is possible to find a pattern of your own which will defeat the cycles every time on that level. In the Tanks stage, if no part of your tank is touching the white line running through the center of each corridor, the enemy tanks fire cannot hit you. If you are careful, you can move halfway into the central transporter diamond, just far enough to get off the white line, then pick the enemy tanks off at will. Note the tanks can still ram you, though.
If a person holds down the player start button while another person switches the machine off and back on or unplugs and re-plugs the power cable into an outlet, the game will credit and start without having to insert a coin.
*Note: These are photos of the actual game for sale, fully restored!*
*all games that are sold are refurbished and optimized before customers receive the final game. please allow a few months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*
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