Flash Pinball

$4,295.00

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*Note: These are photos of the actual game you can purchase!*

*Also all games that are sold are optimized before customers receive the final game. Please allow up to one to two months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*

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Description

Flash Pinball

Come check out this Flash pinball with a lightning theme made by the pinball company Williams at Vintage Arcade Superstore today!

The following is from the International Pinball Database:

Description

Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Date Of Manufacture: October 27, 1978
Model Number: 486
MPU: Williams System 4
Type: Solid State Electronic (SS) [?]
Production: 19,505 units   (confirmed)
Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Standup targets (2), Spinning target (1), Kick-out hole (1), Star rollovers (5). Ball shot into play crosses the playfield to get to the top. Flash Lamps under playfield.

Maximum displayed point score is 999,990 points per player. 

Design by: Steve Ritchie
Art by: Constantino MitchellJeanine Mitchell
Mechanics by: John Jung
Sound by: Randy Pfeiffer
Software by: Randy Pfeiffer

Notes:

‘Flash’ was the first game from any manufacturer to have a dynamic background sound during gameplay. It is also the first game from any manufacturer to use Flash Lamps, which provide a temporary burst of flashing light intended primarily for the sake of its visual effect, in contrast to the usual playfield lamps that either provide constant general illumination or turn on and off only as indicators of specific playfield objectives or their point values. Designer Steve Ritchie comments:

I “invented” background sound at Atari, but management wouldn’t have it, so I asked Randy Pfeiffer to create a continuously cycling complex sound that increased in pitch and speed of cycling, and he did both. That changing background added a tension and excitement that was never present in earlier games. That sound also broadcasted how well the player was doing. If you heard the only game that made a background sound in an arcade at high pitch and a fast cycle, all eyes were on you, sometimes gathering a small crowd in those days.

The production run of this game was far higher than previous Williams games. Steve Ritchie comments:

Towards the end of the run of Flash, I asked Jack Mittel, then-VP of sales, why we wouldn’t try to push past the 20,000 unit mark. He replied, “We want to leave the market wanting.”

Notes Cont.:

Steve also tells us about the prototype backglass shown in this listing:

We printed two backglasses in a blue background because management was scared that the black background wouldn’t be accepted. We also printed two red ones. I owned them all, but both reds and one blue disintegrated as I unwrapped them after being in storage for 34 years. The ink was in a pile at the bottom of the package!

No games were sent out with any color other than black background, which was widely accepted and dramatic when lit “back in the day.”

Reportedly, later production units had System 6 CPU boards.

Steve tells us that a subsequent game “Super Flash” was contemplated in 1986 as a ‘sequel’ but never made it as far as the drawing board.

*Note: These are photos of the actual game you can purchase!*

*all games that are sold, are refurbished and optimized before customers receive the final game. Please allow one to two months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*

 

Looking for something else?

Click to browse online through our extensive showroom of classic and new Pinball machines!

 

Looking for more photos or information about the history of this machine or international versions of this machine?

Click to check out the International Pinball Machine Database listing on this pinball machine.