Description
Tron Table
Name | Tron table |
---|---|
Developer | Bally Midway (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 10204 |
Class | Wide Release |
Genre | Other |
Monitor |
|
Conversion Class | Midway MCR II |
Game Specific | Tron Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Unamplified Stereo (requires two-channel amp) |
Cabinet Style | Cocktail |
Bezel | Tron Bezel Image |
Control Panel | Tron Control Panel Image |
Side Art | Tron Side Art Image |
Description
Based on scenes from the Walt Disney movie of the same name, this game has four distinct games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone. All four games must be completed before you can advance to the next level.
Tron Table Game Play
There are four distinct games per level.
- Light Cycles: The player controls a Light Cycle that leaves a blue trail. The joystick controls the direction of travel and the trigger controls the speed of the bike. The object is force the enemy Light Cycles yellow to run into each other or the trails while avoiding crashing.
- Grid Bugs: Destroy the Grid Bugs and escape into the I/O Tower before the timer runs out. The stick controls the movement of your character and the whirlygig controls the direction of fire.
- Tanks: Destroy all enemy tanks or Recognizers to clear the level. The stick controls the movement of your tank and the whirlygig controls the direction of fire.
- MCP Cone: Destroy the blocks similar to Breakout and move your character into the cone to clear the level. A bonus is awarded if you destroy all the blocks. The stick controls the movement of your character and the whirlygig controls the direction of fire.
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Cheats, Tricks, Bugs, and Easter Eggs
In the Lightcycle stage, the cycles have a fixed behavior pattern for each stage and so, like IPacManI, it is possible to find a pattern of your own which will defeat the cycles every time on that level. In the Tanks stage, if no part of your tank is touching the white line running through the center of each corridor, the enemy tanks fire cannot hit you. If you are careful, you can move halfway into the central transporter diamond, just far enough to get off the white line, then pick the enemy tanks off at will. Note the tanks can still ram you, though.
Cheats, Tricks, Bugs, and Easter Eggs
In the Lightcycle stage, the cycles have a fixed behavior pattern for each stage and so, like IPacManI, it is possible to find a pattern of your own which will defeat the cycles every time on that level. In the Tanks stage, if no part of your tank is touching the white line running through the center of each corridor, the enemy tanks fire cannot hit you. If you are careful, you can move halfway into the central transporter diamond, just far enough to get off the white line, then pick the enemy tanks off at will. Note the tanks can still ram you, though.
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