Description
Tempest
Here is a Tempest Arcade game for sale. This is a classic XY monitor Atari game. This was Atari’s first color XY arcade game. You have a vanishing-point perspective from the top looking down into different shapes. The enemies come from the bottom and work their way up towards the top. You have a super zapper that you can use once in each level. The game can be upgraded to a LCD monitor to make it more reliable. This requires a special XY to VGA converter. We have a new board available that can play Tempest, Major Havoc and Omega Race all in the same cabinet.
The following is from the Arcade Museum
You control a yellow crab-shaped shooter that travels along the outside rim of a three-dimensional tunnel, shooting enemies down the alleys of the tunnel while avoiding any coming down the alleys. The tunnel takes on many different forms, and the shooter has a special “superzapper” that enables it to kill all enemies present in the tunnel.
Tempest Tubes was produced by Atari in 1981.
Atari released 139 machines in our database under this trade name, starting in 1972. Atari was based in United States.
Other machines made by Atari during the time period Tempest Tubes was produced include: Battlezone, Centipede, Missile Command, Asteroids Deluxe, Monte Carlo, Triangle, Tempest, Maze Invaders, Neutron Star, and Fast Freddie
Specs
| Name | Tempest Tubes |
|---|---|
| Developer | Atari (United States) |
| Year | 1981 |
| Type | Videogame |
| KLOV/MOG # | 10066 |
| Class | Hack/ROM Swap |
| Genre | Shooter |
| Monitor |
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| Conversion Class | Atari Color Vector |
| # Simultaneous Players | 1 |
| # Maximum Players | 2 |
| Game Play | Alternating |
| Control Panel Layout | Single Player |
| Controls |
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| Sound | Unamplified Mono (requires one-channel amp) |
| Cabinet Styles |
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You are given a vanishing-point perspective from the top, looking down into a geometric shape. The shapes vary from a line, to a triangle, to a circle, to more complex shapes. Enemies enter from the bottom and work their way up towards the top. Collision with an enemy or an enemy’s shot is fatal. A level is cleared when all the enemies have been destroyed, or the only enemies left are the red shooters that have reached the top of the tunnel. When proceeding to the next level, shoot and destroy, or avoid, the green spikes that are left over, as a collision with them is fatal.
The superzapper will destroy all the enemies on screen the first time it is used. The second time has a much more limited effect. The superzapper will not work a third time. However, the superzapper recharges itself at the start of each new level. The final levels of the game are the green, which begin at level 81, and repeat thereafter with no increase in difficulty.
*all games that are sold are refurbished and optimized before customers receive the final game. please allow a few months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*
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