Q*bert

$4,995.00

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*Video is of game play from YouTube user “Old Classic Retro Gaming.“*

*Note: These are stock images and not photos of the actual game you can purchase!*

*all games that are sold are refurbished and optimized before customers receive the final game. please allow a few months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*

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SKU: 4e01ef84281f Category:

Description

Q*bert Arcade Game

Q*bert is a classic 1982 arcade game where a quirky, orange character hops around a pyramid of cubes, changing their colors while dodging enemies and avoiding falls.

The following is from the Arcade Museum:

Specs

Name Q*bert
Developer Gottlieb, D., & Co., a Columbia Pictures Industries Co. (United States)
Year 1982
Type Videogame
KLOV/MOG # 9182
Class Wide Release
Genre Platform
Monitor
Conversion Class Gottlieb
Game Specific Q*bert Pinout
Dipswitch Settings

Q*bert Dipswitch Settings (user contributed)

# Simultaneous Players 1
# Maximum Players 2
Game Play Alternating
Control Panel Layout Single Player
Controls
  • Joystick: 4-way (up-left, down-left, up-right, down-right)
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard
  • Cocktail
  • Cabaret/Mini
Instructions Q*bert Instructions Image
Control Panel Q*bert Control Panel Image

Description

A two-legged, big-nosed, orange creature jumps diagonally around on a pyramid, changing the color of the blocks he lands on. Avoid most moving objects and characters while luring Coily, the snake, to his demise by jumping off the edge of the pyramid onto one of the flying disks. The game has nine levels of four rounds each.

Game Introduction

The orange character who you control in this game is Qbert. The purple characters are your enemies and their names are Coily the spring-like snake, Ugg the pig-like creature and Wrong-Way the sharp-toothed creature who moves upside down. The friendly green creatures are named Slick the one with the dark glasses and Sam the one with the white bulging eyes.

Game Play

You must have Qbert hop on all the squares of each pyramid and change them into the color that they are required to be. Everytime Qbert is hit by something, he says “@!?@!”. You must be careful and be sure that Qbert does not fall off the pyramid.

As the attract mode explains, green is safe, nothing else is.

  • The first dangerous things to appear are the red Whammy Balls. They drop down onto the second row and bounce down in random directions before falling off the bottom.
  • Next is Coily. He begins as a large purple ball that acts just like a Whammy Ball until it reaches the bottom row. After a brief pause, it becomes the snake and will relentlessly chase QBert around the pyramid.
  • Ugg and Wrong Way appear together. They are oddballs in that their gravity is different. They bounce around the sides of the blocks Wrong Way on the left, Ugg on the right, going “down” until disappearing off their respective “bottom rows”.

There are three different green things that appear. Unless the enemies prevent you, you will want to make it a point to collect anything green.

  • Slick and Sam appear together and do the same thing. They bounce down like Whammy Balls, but everywhere they land, the color of the cube changes to something other than the target. As such, they become quite a nuisance in later levels. If you can grab them, you will stop their mischief and net 300 points.
  • The little green ball is among the least common of things to see because they are so useful. Collecting the green ball not only nets you 100 points but starts a brief time freeze where you can hop around without interference.

Game Play Cont.

On each side of the pyramids, there are discs that Qbert can use to escape from the bad guys. Everytime Qbert jumps onto a disc, it will carry him back to the top of the pyramid. It is best to use a disc whenever Coily is close behind, so when Qbert uses a disc at that moment, Coily will jump off of the pyramid. Killing Coily also clears the board of enemies very handy.

You must have all squares changed to the required color to proceed to the next round. After all four rounds on a level are completed, you will proceed to the next level.

On the first level, you only need to jump on a square once to make it the correct color. At level two, you need to jump on them twice. At level three, you only need to jump once, but jumping on a square already at its target color changes it back! Level four, two jumps are required and jumping on a target color changes it to the intermediary color, requiring you to jump on it once more to change it back. At level five, jumping on a target color changes it back to the original color. It just gets harder from there as you may need to jump on a square three times or more. Also, as the game progresses, the pace gets faster. By about level six, you will be going about twice as fast as at level one. Level nine repeats infinitely.

*Note: These are stock images and not photos of the actual game you can purchase!*

*all games that are sold are refurbished and optimized before customers receive the final game. please allow a few months after purchase so our highly skilled technicians thoroughly go over your game. thank you!*

Looking for something else?

Click to browse online through our extensive showroom of classic and new machines

Arcade Games

 

Looking for more photos or information about the history of this machine or international versions of this machine?

Arcade Museum