Description
Hyper Dyne Side Arms
Here is a Side Arms arcade game for sale. This is a 2 player shoot em up game made by Capcom. It will come in a generic arcade cabinet with a Side Arms marquee. You can upgrade to a 25″ monitor or a 19″ LCD for $250 extra.
The following is from the Arcade Museum
The game is mainly a horizontal scrolling shoot-em-up, although some scenes scroll vertically too. Shooting enemies will reveal power-ups and continually shooting them will either change their type or reveal a special weapon. Different weapons are more effective than others when fighting the end bosses.
Side Arms – Hyper Dyne was produced by Capcom in 1986.
Capcom released 232 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Side Arms – Hyper Dyne was produced include: 1942 (PlayChoice), Commando, Exed Exes, Ghosts ‘n Goblins, Gun Smoke, Ares No Tsubasa – The Legendary Soldiers, Speed Rumbler, The, Legendary Wings, Rush & Crash, and Tatakai No Banka
Specs
| Name | Side Arms – Hyper Dyne |
|---|---|
| Developer | Capcom (Japan) |
| Year | 1986 |
| Type | Videogame |
| KLOV/MOG # | 9537 |
| Class | Wide Release |
| Genre | Space |
| Monitor |
|
| Conversion Class | JAMMA |
| # Simultaneous Players | 2 |
| # Maximum Players | 2 |
| Game Play | Joint |
| Control Panel Layout | Multiple Player |
| Controls |
|
| Sound | Amplified Mono (one channel) |
| Cabinet Styles |
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| Dipswitch Settings |
Game Introduction
You have the ability to hold and select between five different weapons at a time. Each weapon can be powered-up a couple of times by collecting a similar option. When you lose a life, you don’t lose all of your weapons, just the one you are using when hit. Don’t set yourself up for a great ending when you complete the game. There really isn’t one.
Game Play
There is a unique power-up that joins both players together as one or brings in the second player on a single player game. When joined, BOTH controllers allow you to move the single, joined character! This can cause problems, however, if you each want to go different directions. During the attract sequences, when the players are joined, you can even move the character around without having to add any credits.



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