Description
- The following is from the IPDB website
Star Trek Next Generation
| Manufacturer: | Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] |
|||
| Date Of Manufacture: | November, 1993 | |||
| Model Number: | 50023 | |||
| Common Abbreviations: | STTNG, ST:TNG, STNG | |||
| MPU: | Williams WPC (DCS) | |||
| Type: | Solid State Electronic (SS) ![]() |
|||
| Production: | 11,728 units (confirmed) | |||
| Serial Number Database: | View at The Internet Pinball Serial Number Database (IPSND.net) (External site) | |||
| Theme: | Licensed Theme – Outer Space | |||
| Specialty: | Widebody ![]() |
|||
| Notable Features: | Flippers (3), Pop bumpers (3), Ramps (3), 3-bank standup targets (2), Spinning target (1), Cellar holes (4, with one blocked by a drop target), Left outlane kickback. Catapult used for autoplunger (ball is launched through a spiral habitrail). 2-, 3-, 4-, or 6-ball multiball. Unlimited buy-in balls per player (operator option).
There are three cellar holes in the upper half of the playfield. They lead to three VUKs below the playfield that will kick the ball up to the left habitrail or to either of the two cannons on top of the slingshots. To reduce the time it would take for a ball to fall into a cellar hole, roll down under the playfield to a VUK, and resurface back into play, a patented below-the-playfield multiple ball delivery system was developed. In this system, other balls are already positioned below the playfield, one in each of the three VUKs. As soon as the playfield ball falls into a cellar hole, the corresponding VUK kicks its ball into play. The playfield ball then rolls down to remain in the newly-vacated VUK. Game play is continuous, and time has been saved. Patent #5,350,174 [BELOW THE PLAYFIELD BALL DELIVERY SYSTEM FOR A PINBALL GAME] filed October 28, 1993. Granted September 27, 1994 to Ritchie et al. Assignee is Williams Electronic Games, Inc. |
|||
| Toys: | Two ball-firing cannons are on top of the slingshot bumpers. The Borg ship fires the locked ball at the flippers at the start of multiball. | |||
| Concept by: | Steve Ritchie | |||
| Design by: | Steve Ritchie, Dwight Sullivan, Greg Freres | |||
| Art by: | Greg Freres | |||
| Dots/Animation by: | Scott Slomiany, Eugene Geer | |||
| Mechanics by: | Carl Biagi | |||
| Music by: | Dan Forden | |||
| Sound by: | Dan Forden | |||
| Software by: | Dwight Sullivan, Matt Coriale | |||
| Notes: | This game was part of Williams/Midway’s “SuperPin” line of widebody games. | |||
Other machines made by Williams Electronic Games, Inc. (WMS, 1985-2000) during the time period Star Trek, The Next Generation was produced include: SlugFest – Third Model, Hot Shot, Getaway High Speed II, The, Fish Tales, Machine Bride Of Pinbot, The, Bram Stoker’s Dracula, White Water, Indiana Jones: The Pinball Adventure, Indiana Jones, and Shootin’ Stars

![[?]](https://www.ipdb.org/graphic/question.gif)

