Description
Sea Wolf Arcade Game
The Sea Wolf arcade game was released in 1976 and based on an electro-mechanical, coin-operated game called Sea Devil. Sea Devil, in turn, was based on Sega’s submarine simulator, Periscope. The Midway video game eventually sold more than 10,000 arcade units. In 1978, Midway released a colored sequel to their hit game, called Sea Wolf II. Measures 74.5″ x 26.5″ x 32.25″.
The following is from the Arcade Museum:
Specs
Name | Sea Wolf |
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Developer | Midway Manufacturing Co. (United States) |
Year | 1976 |
Type | Videogame |
KLOV/MOG # | 9459 |
Class | Wide Release |
Genre | Shooter |
Conversion Class | Midway 8080 |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 1 |
Game Play | Single |
Control Panel Layout | Single Player |
Controls |
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Sound | Amplified Mono (one channel) |
Cabinet Styles |
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Description
Timed submarine game where player looks through a large periscope to aim at ships moving across the top of the screen. Torpedos are launched with a thumb button on the right handle of the scope. Mines floating across the screen can block players torpedoes. Fast-moving PT Boat worth most points is hardest to hit. Game ends when time expires. Bonus time is added when player reaches operator-selectable point level.
Game Introduction
Players look through a periscope to aim at ships. A targeting cross-hair and the number of torpedos remaining are seen through the scope. When the player has launched five torpedos, a red “RELOAD” light comes on momentarily. These do not show on the screen, but appear as back-lit transparencies inside the scope. Likewise, when ships take a hit on the screen, an explosion light appears inside the scope. Players launch torpedoes by pressing a thumb-button on the right-hand periscope handle.
Game Play
You can fire multiple torpedos and increase your chances of hitting a target. You can also lead the PT boat by quite a bit to hit it.
Trivia
The inspiration for this game comes from a very large mechanical game from the mid 60’s called Periscope by Sega. Periscope was the first game ever to require a quarter for a single play which set the pricing trend into the video game era.
Cabinet Information
This game uses a blue overlay to simulate water. The monitor sits flat inside the cabinet facing upward, and a mirror reflects the image toward the player. If you were to look at the screen directly, everything would appear backwards.
Miscellaneous
The most memorable and distinguishing sounds from this game have to be the sonar piiiing….. piiiing and the sound of the PT Boat racing across the screen oscillating, buzzing sound.
*Note: These are photos of the actual game you can purchase!*
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