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Description:
"Missions"

The game features seven "missions/episodes" the player must complete before entering The Final Frontier:

Time Rift
Worm Hole
Search The Galaxy
Battle Simulation
Q's Challenge
Rescue
Asteroid Threat

There are various marked targets around the playfield with the Star Trek insignia. Different combinations of these are lit for different modes, indicating which shots the player needs to make. These modes are not stackable, meaning the player must complete one mission before starting another. There is a hole in the center at the top of the playfield labelled "Start Mission" which will start a mission at anytime if the player makes the shot. In addition, hitting the lit "Command Decision" Target allows the player to select which mission to attempt, including already attempted missions (marked as "rerun" missions; varies from no allowable "reruns" to unlimited "reruns", depending on the machine's settings).

The Final Frontier

After completing all the other missions, starting the eighth and final "mission" begins an amazing 6-ball multi-ball mode. First, bonuses of 25 million points are awarded for each Artifact collected. In addition, each full "set" of four Artifacts awards 1 Billion points per set. The number of artifacts also sets the point value of each lit shot for this mode (25 million per Artifact, maxing out at 250 million for 10 or more Artifacts). Two balls are loaded into the cannons, and the player must launch them. The others also enter the playfield. This is considered the "wizard mode" for the player to complete.
$5495
$5495
$5495